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Archive for January, 2011

Medal of Honor

Tuesday, January 18th, 2011

Medal of Honor doesn’t single-handedly define the first person genre. Nor does it introduce some radically new idea or change the way we look at games in general. But rather, like Call of Duty, it also broke away from its WWII roots and reboots in a modern setting. In many ways, it’s just like the other ‘modern warfare’ shooters that are already on the market. So why even get it? Because, it does what it does very well, and it’s also pretty damn fun.

The story takes place in Afghanistan over a two day period during Operation Enduring Freedom. During that time, you’ll switch, with fairly equal playtimes, between a SEAL, Army Ranger, and “Tier One Operator”, with an Apache helicopter mission thrown in for flavor. The campaign does a good job of being believable. Soldiers interact with a sense of camaraderie, and converse with accurate force-specific jargon. Equally realistic objectives and scenarios are also within the campaign, mirroring the kind of operations these men would undergo in real life. The influence of the military sources that were used in the creation of the game are apparent. It’s also worth mentioning that the frame rate does drop significantly when the action gets really frantic, but it’s not game breaking.

The controls are the same as MW2, at least on the consoles, so if you’re coming from that game you won’t get that sense of ‘controller shock’ that can occur with other titles. You’ll receive the standard assortment of weaponry found in any other game of this kind: assault rifles, shotguns, pistols, etc. The ever present one hit kill knife is also in the game, and is as satisfying as ever. The Apache segment is on-rails, and you only control the weapons. This works fine, however, as it’s more fun to shoot at targets without worrying about piloting as well.

Multiplayer is a much different game compared to single player, having been developed by Battlefield creator DICE. Much like Battlefield, there are different classes to choose from and weapons to unlock, but that’s pretty much where the similarities end. The maximum number of players for each team is 12, players can’t form into squads, and maps are relatively small, making CQB a common occurrence. Damage from weapons is also greater, so death is much more common. It’s fast and frantic, and it’ll be sure to tide you over until Black Ops comes out next month.

Overall, Medal of Honor doesn’t offer much that hasn’t already been seen, nonetheless it’s a solid game. I highly recommend it.

Bulletstorm ‘Epic Edition’ To Include Early Access To The GoW3 Beta

Tuesday, January 18th, 2011

Saddened by the news that Gears of War 3 was pushed back from its original release date? Can’t wait for some awesome Gears multiplayer action? Then the (possible) solution is Bulletstorm! A very limited number of first run Bulletstorm copies on the Xbox 360 will be labeled as the ‘Epic Edition’ and will include an early access key for the Gears of War 3 multiplayer beta, along with a number of exclusive in-game upgrades and bonuses. Unlike a majority of special editions released these days, the ‘Epic Edition’ will almost entirely be composed of preorder copies, so if you’re interested in playing the beta before everyone else you’ll have to put some money down now. Bulletstorm is coming out February 22, 2010 and the GoW3 beta will be available sometime in the Spring.

The PIT

Tuesday, January 18th, 2011

Behold, a comprehensive overview of the secret G.I. JOE base from the ’82 comic series of the same name. The surface functions as a mild mannered military base, probably home to an armored unit or something else lame. But, the fully functional motor pool leads to the true base underground. In order to maintain perfect cover, it is capable of accomplishing complete ‘lube jobs’; take that as you will.

Buried underground, is your standard secret base affair, complete with garage, Pentagon uplink, training area, armory, and the mandatory computer banks. All standard stuff for a secret lair. But of real interest to me is that there is not only a classified but also a top secret room on the fifth level. How could you beat that? Well, you can. There’s even a hologram room functioning off 1980’s technology. It’s like that tree house you always wanted, but ten times better… and underground.

Go JOE!

Tactical Fanboy Goes The Social Network

Tuesday, January 18th, 2011

Sadly, this doesn’t mean the rights to my life are being optioned into an awesome movie, but instead this is an announcement that you can now add ‘Tactical Fanboy’ on Facebook. Also, if you happen to have an Xbox Live account, you can friend request ‘Tactical Fanboy’. Regretfully, it’s first come, first serve, since there are only 100 open friend slots allowed on XBL. Even so, that shouldn’t discourage you from joining up for any community playdates we’ll set up in the near future.

Gameboy Shot Timer

Tuesday, January 18th, 2011

One of our readers pointed this out to us and after seeing it I just had to ask: Is it possible that someone converted an old Gameboy Advance SP into a shot timer? Sure, but it can’t be the device found in this still image from a KASOTC promo video; there’s just too many buttons.

Instead, it seems to be a Competitive Edge Dynamics CED8000 shot timer, which I’ll admit looks deceptively like the aforementioned handheld console. I wonder if Nintendo even knows this thing exists. I’m almost positive there’s a lawsuit in there somewhere.

The Paleo Solution

Tuesday, January 18th, 2011

“The Paleo Solution: The Original Human Diet” by Robb Wolf describes a method called Paleolithic dieting, which involves eating foods that closely mimic what our hunter-gatherer ancestors consumed. In layman’s terms, this means no grains, dairy, or legumes of any kind but rather eating seasonal fresh fruits and vegetables, nuts, seafoods, and land animals, preferably organic and grass fed. Unlike many books on dieting, the technique is easily accessible and includes well-researched information on the benefits of paleo dieting, testimonials, a simple to follow 30 day meal and exercise plan, and even a bit of humor spread throughout.

I bring this to your attention because of the not so recent news about military personnel struggling with their weight and turning to methods such as liposuction and crash dieting to achieve their goals. I’m not claiming this as a definitive method for weight loss and long-term health, but like anything else it’s worth a shot. So pick up the book and follow it’s contents for a while. You might end up liking paleo dieting, or at least the results it brings.

Lego Goes Halo?

Tuesday, January 18th, 2011

Are you in anyway butthurt that the Halo property went to Mega Bloks instead of big kid of the block Lego? Yeah, unfortunately that’s not going to change any time soon. Luckily, with these custom-made weapons from brickarms, at the very least your personal army of minifigs can shoot like the Master Chief, if not look like him. The needler, plasma pistol, and energy sword are yours to command in a variety of colors, including cobalt, purple, gunmetal, silver, and transblue. Also available are a multitude of other weapons from all manner of fiction, each with a name generic enough to avoid copyright violations.

You can get yours at: http://www.brickarms.com/Default.aspx

Keltec KSG 14-Shot 12 Gauge Bullpup Shotgun

Tuesday, January 18th, 2011

It’s pump-action, civilian legal, holds 14+1 rounds, loads and ejects from the bottom, and sports an overall length of 26.5″ with an 18″ barrel. It’ll be available sometime in 2011 but it doesn’t have an MSRP yet. I’ll post more info as I find it.

Thanks to C3Holsters on Twitter and Les Jones

Last Chance Reminder for MoH Beta

Tuesday, January 18th, 2011

Medal of Honor comes out October 12th, but before then EA is running an open beta from the 4th to the 7th. Included with the beta are two new maps; Shahikot Mountains and Kunar Base, two new games modes, Combat Mission and Sector Control, and a multitude of fixes including increased weapons damage, improved character hitboxes, and the inclusion of the F2000, G3A4 and P90 PDW in the unlock tree. It looks like this beta more completely represents what the final multiplayer experience will be when MoH comes out, so why not sample it now?

Halo: Reach Launch Party

Tuesday, January 18th, 2011

<a rel=”attachment wp-att-15402″ href=”http://soldiersystems.net/?attachment_id=15402″><img title=”Believe it or not, this is a chick… and she games [and eats] competitively.” src=”https://soldiersystems.net/wp-content/uploads/2010/09/Reach-Event-0071-322×430.jpg” alt=”” width=”322″ height=”430″ /></a>

 I recently attended one of the many midnight launch parties for Halo: Reach thrown at various retail outlets across the States. Not sure what to expect, I found the local GameStop where I pre-ordered my copy already full of people barely after 10:00 P.M. I prepaid, got my pickup number, and waited in the store. There was pizza and soda, but very little in the way of entertainment; Halo Legends was playing along with the same continuous loop of Halo: Reach related videos, so I spent most of my time conversing with the other fans in attendance about the game itself. About fifteen minutes before twelve, we were all told to wait outside the store in number order. The first ten people got Reach related swag in the form of a poster or display item. I was number 25, so I got jack. Even so, not a bad night at all. 

Since we were allowed in only 5 at a time, I had to wait a little after midnight to get my long-awaited copy, but when I finally did, I rushed home and started to play. This is definitely the best Halo title yet.  And no, I didn’t get her digits.

Review for H.A.W.X. 2

Tuesday, January 18th, 2011

H.A.W.X. 2 is an arcade flight game. Unlike a simulator, which tries to replicate the realities of flight, the arcade flight genre simplifies the process to make it more enjoyable for a wider audience. Luckily, this is the way I prefer it. Who needs reality slapping them in the face while shooting down enemy craft or doing multiple barrel rolls at 1400+ miles per hour? Not me, and it makes for quite the action packed experience.

There are several modes available in H.A.W.X 2: Story, Free Flight, Survival, Arcade, and Multiplayer.

Story mode takes place in the near future and is told from the perspective of pilots from three countries: USA, UK, and Russia, and their involvement in quelling insurgent and Russian Ultranationalist activities across the globe. This is somewhat familiar territory for recent military-based games, but it still works. The inclusion of Ghost Recon and references to other Clancy games is also a nice touch. Most missions involve dogfighting in fighter planes, but the occasional UAV, recon, bombing, or AC-130 mission adds a bit of variety. After completing the entire story, you can play custom versions of the missions using any unlocked planes and loadouts you have. It’s pretty fun to tear through earlier missions in an F-22 Raptor or A-10 Thunderbolt II.

Free Flight is simply a threat-free way to try out your new planes in any of the game’s environments.

Survival is, what else, a survival mode. You pick your plane and fight off waves of increasingly difficult enemies until you finally lose. It’s a good way to gauge a plane’s abilities in combat situations.

Arcade is one of the more interesting modes. Every story mission is represented, but also has a certain restriction placed on it. This can be anything from being allowed only your cannon to being forced to play an entire mission in assistance OFF mode. These missions then become either fairly simple or frustratingly difficult.

Finally, multiplayer allows for other players to face off in matches. Sadly, I wasn’t able to find a match online, so I can’t properly review this portion of the game.

In-game environments look incredible. Thanks to GeoEye, every location is highly detailed and are a real treat to view, especially in HD. Planes are also equally detailed, but the human models and non aerial vehicles leave a bit to be desired. Of course, the main focus in the game is the planes, so detailed people and ground forces may be asking a bit too much.

The controls are simple enough. There are buttons for acceleration and breaking, yaw, flare release, target acquisition, and your weapons. There is also assistance OFF mode, which removes the game’s limitations on plane movement, allowing you to perform impressive maneuvers at a greater risk of stall. In this mode the camera also zooms way out. When paired with the increased maneuverability, this can make combat a bit more difficult. Difficulty, of which there are three levels, also affects plane movement.

The game features a rewards system. Defeating enemies and completing missions nets you experience points which raise your in-game level. Certain actions also complete challenges, which often reward you with additional experience. You can use points earned while leveling up to purchase new weapons packs, planes, and overall upgrades. Continuously using a plane will also raise the mastery of that plane, which allows for greater levels of customization.

So, to buy or not to buy? I say go for it. I found it to be enjoyable, and the multiple modes and unlocks can keep you busy for a while. Plus, F-22 Raptors! ‘Nuff said.

[Review was done using the Xbox 360 version]

Solution To The .50 William Tell

Tuesday, January 18th, 2011

Lately we’ve been getting a few e-mails asking about the authenticity of the infamous .50 cal William Tell video. Well, after seeing it was done by Youtube special effects guru freddiew, whose Time Crisis video I posted a while back, I knew it was nothing more than the clever use of special effects. It doesn’t even take that much digging to prove as much, as he posted the behind the scenes vid on his alternate channel.

Just goes to show how far you can go with a little special effects.

‘Believe’ In Bulletstorm

Tuesday, January 18th, 2011

Still need some convincing to pre-order Bulletstorm? Then how about this parody of the Halo 3 ‘Believe’ trailer? The detail in that diorama is amazing. It’s also hilarious.

PC GamesE3 2011Bulletstorm

Boba Fett: Spartan Style

Tuesday, January 18th, 2011

What happens when you combine a violent hoard of nearly-naked warrior Greeks with everyone’s favorite intergalatic bounty hunter? This helmet, that’s what! Designed by Jon Wollack of Almost Dark Productions, this Boba Fett x 300 Helmet should have your inner fanboy quivering with joy. Or maybe fear? Either way, it’s an awe-inspiring tribute to badassery in a most classic form.

Ural Patrol T Motorcycle

Tuesday, January 18th, 2011

From Ural Russian Motorcycles comes the Ural Patrol T. A copy of the WW-II era BMW bike used by German forces, the Ural Patrol T combines old-school style with modern features like two-wheel drive and off-road suspension at a much cheaper price then the average antique original.

Team Fortress 2 Sentry Gun

Tuesday, January 18th, 2011

WETA workshop is no stranger to props based on popular videogames, and this level 1 sentry gun from the class-based multiplayer game Team Fortress 2 continues this trend. Featuring a motion sensor and full audio, it now stands guard at Valve’s lobby, tracking every visitor with its deadly (non-functional) cannon. I’ll admit it’s a very cool prop, but it doesn’t satisfy the ultimate Valve-based question: ‘When the hell’s the next Half-Life game coming out?’

Tactical Fanboy @Twitter

Tuesday, January 18th, 2011

The title says it all: Tactical Fanboy is now on Twitter @Tacfanboy. Follow and be alerted to the latest information on new articles and other cool stuff.

Zombieflage

Tuesday, January 18th, 2011

Think Geek has once again contributed to the oversaturation of zombie products with their Zombie Attack Hoodie. Decorated with the battle scars of a survivor turned undead, this charcoal grey 100% cotton hoodie includes two front pockets, ribbed cuffs and bottom, topped off with a silver-colored biohazard symbol for a zipper pull. It also has the added benefit of allowing you to blend in with the zombie hoard after the eventual apoclaypse. But then again, is dressing like a zombie a violation of the Law of Armed Conflict? Get yours at ThinkGeek.com.

GeoEye in H.A.W.X 2

Tuesday, January 18th, 2011

GeoEye, Inc. is a company that provides highly detailed location intelligence to its customers via their large body of Earth-imaging satellites. Their services have seen use in the Defense and Intelligence sectors and oil and gas markets among others, but it’s the use of their images in the entertainment industry, specifically the new Ubisoft game Tom Clancy’s H.A.W.X. 2, that has really caught my attention.

As seen in these stills from the game, the amount of detail in the environments is staggering and look to be the most accurate representations of the featured locations ever seen in a video game. Granted, you’ll be kind of busy with constant dog-fighting to really take in what’s on the ground, but eye-candy of such a high caliber is always appreciated.

Mecha Attack!

Tuesday, January 18th, 2011

While the Raytheon Company is busy working on an adult sized robotic exoskeleton, Japan already has child sized mechs! Yes, I said child sized. The ‘Kid’s Walker’ from robotics manufacturer Sakakibara Kikai is a prototype bipedal mech designed more as a child’s toy than the perfect tool to smash a genocidal alien collective, even with its $21,600 price tag. Luckily, for those of us on a budget, it will be available as a rental at some point. Then your kid could show the neighborhood bully who’s really the boss.